
“Tournamental” Game Project - December, 2023
Tile Game Mechanic Implementation
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The design behind this mechanic was to implement an “enemy” that would move around the level, providing an obstacle for the player to avoid as they attempt to reach the end goal.
Design Flow for First Mechanic of my own design. “Moving Enemies”
Design Flow for Second Mechanic of Peer’s Design (“Door and Key” - Ivander Vargas Cruz
“The door and key mechanic takes on a distinctive role in enhancing the puzzle-solving dynamics. The door represents a challenge or barrier that the player needs to overcome to progress through the puzzle levels.”